Unity3D Networking: Advanced NetworkView Position Synchronization
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Interpolation, Extrapolation, and more
Submitted By admin on 09/09/27
Aubrey Falconer, admin, Documents, coding, unity3d, networking, multiplayer 

Based upon some research conducted in this thread @ the Unity forums on the operating principles of Unity's networking system, I recently significantly enhanced the reliability and precision of Mars Explorer's networking.
 
If you are designing a multi player Unity game, there's a good chance that this code (or at least the logic that it involves) will prove useful to you! Here it is, posted to the Unify Community Wiki:
 
» NetworkView Position Sync
 

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