Unity problem... (I must be cursed XD)
12 Comments - 319 Views
Mesh collider issues...
Submitted By Deathray on 10/07/25
Mars Explorer, Deathray, Community, Creations, Other
This Discussion originally posted in the "Mars Explorer" Group
It's simple.
whenever I attach a rigidbody to a mesh, like a cone from blender, It always falls through the terrain!?!?
I made sure to click on "generate colliders" in the FBX importer, but it still won't work...
what am I doing wrong?
» Reply to CommentRe: Unity problem... (I must be cursed XD)
(ACC) (FlyMan)
1 day - 2,789v
Posted Jul 25th - 21:39 GMT
Nothing it is just your router or a glitch in he system.
» Reply to CommentRe: Unity problem... (I must be cursed XD)
Uh Im thinking this has NOTHING to do with the router or a connection issue. :/
Other than, dunno. Hopefully someone with blender experience can step in.
» Reply to CommentRe: Unity problem... (I must be cursed XD)
attach a mesh collider to it
Component > Physics > Mesh Collider
» Reply to CommentRe: Unity problem... (I must be cursed XD)
Can't believe I forgot about mesh colliders... >:/
» Reply to CommentRe: Unity problem... (I must be cursed XD)
It already had a mesh collider... :(
» Reply to CommentRe: Unity problem... (I must be cursed XD)
Did you check the "Convex" box in Unity? That's usually the problem when things fall through the floor. ;)
» Reply to CommentRe: Unity problem... (I must be cursed XD)
I don't think so...
» Reply to CommentRe: Unity problem... (I must be cursed XD)
For rigidbody mesh items you MUST either attach a PRIMATIVE collider (i.e. a box collider, sphere collider, capsule collider, etc.) or use a CONVEX mesh collider.
If you don't, your mesh will fall through other game objects ;)
» Reply to CommentRe: Unity problem... (I must be cursed XD)
I tried to do that with the sky king,
you know, to make it crash on my base? XD
but if I choose convex it becomes impossible to go inside...
I gotta know how to fix this... it's been bugging me for weeks...
» Reply to CommentRe: Unity problem... (I must be cursed XD)
You won't be able to do it like how you want to. It is impossible to have a rigidbody mesh without any of the colliders I listed above. I recommend you just use box colliders and position them around the Sky King. There's not much else you can do.
» Reply to CommentRe: Unity problem... (I must be cursed XD)
That's a shame, but okay,
thanks for all the help Achilles.
:)
» Reply to CommentRe: Unity problem... (I must be cursed XD)
You're welcome.








