*Memory Loss* Dead Post as of October 2010
128 Comments - 6171 Views
Totally Destroyed, Entire Computer Data Lost
Submitted By Geek377 on 10/06/11
Mars Explorer, Geek377, Community, Creations, New Worlds 
This Document originally posted in the "Mars Explorer" Group

This Document is "Hidden" - meaning it will not show in the browse system.
Change the status to "Active" when ready for primetime!

UPDATE: I FOUND A 2 Week Old VERSION IN DROPBOX DELETED HISTORY AND WAS ABLE TO RECOVER IT!
Although it is missing some key buildings, it better to have something than nothing.
 
I have gotten over losing not just this 15MB project but all my other documents, including school related documents, and other designs such as my space vehicle lineup, and personal files. My decision is to rebuild this project with about 25 % that was left elsewhere (Dropbox, mobile devices, and online storage). Although this will take time, I am willing to complete this project no matter how long it will take me. This loss has indeed made me wiser and stronger. A new feature: BACKUP!!! Please keep up to date @ my blog. I will soon start posting updates on ALL my projects. I am sorry to disapoint you guys. I was in the final phase getting ready to import into Unity and adding wormholes, then waiting for Whirld 4.
 
*If some skeptics think that I am lying, know this: I don't have the heart to make up such a story. Believe it or not, I cried like a baby for 10 minutes... That is not a lie!* 
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» Comment on Document (Too Many Replies for Fancy Display) 128 Comments
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
1 day - 4,189v
Posted 2010/06/11 - 19:51 GMT
Pictures?
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 10,147v
Posted 2010/06/11 - 20:59 GMT
Patience is a virtue. I will have it by today I mean it. But in the meantime, here is a slide show...
 
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
1 day - 4,189v
Posted 2010/06/11 - 23:55 GMT
YAY I can't wait to see it!
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
2 days - 9,168v
Posted 2010/06/12 - 12:07 GMT
The main city in the center is 1 km by 1 km, correct?
 
because my spaceport is about 500m by 500m or so, but the runway is about 1500m long
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 10,147v
Posted 2010/06/12 - 16:21 GMT
Yes the lake and the city contained inside are 1km radius. So the total area of the lake and city is 3, 140, 000 square meters. I will send you the map so you can arrange your runway and terminal. 
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
2 days - 9,168v
Posted 2010/06/12 - 16:40 GMT
Gotcha
 
BTW, maybe we should wait for whirld 4/syn3h/unity 3. that way we will be able to have scripted worlds and actual wormholes and stuff
 
i still need everyone's ships, so I can do the animations.  What I have so far looks amazing btw.
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 10,147v
Posted 2010/06/12 - 18:51 GMT
I have considered it but an alternative to wormholes is jump points that can launch a vehicle a great distance upon contact. (GTR's cannons use the same tech). But weather or not I will wait for Unity 3 or Whirld 4, I still need to get the model completed by the end of June. Then we will see. And maybe I can send you my ships afterwards?
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
1 day - 4,162v
Posted 2010/06/13 - 0:54 GMT
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I REALLY WANT TO PLAY!!!!
 
Stargate is my favorite show, and I very much would like to see your new take on it!
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 10,147v
Posted 2010/06/13 - 1:12 GMT
Yep I am a sci-fi fan too. But never really seen Atlantis. But don't get disappointed if it doesn't meet your expectations, this is just a my version with several modifications.
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
6 hours - 583v
Posted 2010/06/15 - 3:01 GMT
You know, I could see some really cool things happening here.  A stargate facing a window, designed for a nimble escape.  A jet screams by, relentlessly chased by another jet.  Quickly, the jet zips into the stargate room, switches to hover mode, and lifts near the roof, out of sight.  Furious at the evasion, the pursuing jet careens recklessly into the room and into the stargate, whisked away to a far side of the map.  The pursued has escaped... for now.  Fearing a quick return, the jet switches back to normal flight.  Rebounding through the beautiful hallways, the jet flees towards a sure hideout, unaware that the pursuer has come back for revenge.  Screaming past the windows, the follower glimpses the blurred form of his prey.  Now is the time to strike.  With a flurry of green lasers, the chaser blasts through a window, sending glass pinging off the chased.  Fully aware of their predicament, the prey rapidly changes course, veering down a hallway and into the depths of the city's main structure.  Hungry for the quarry, the predator smashes through what remains of the shattered window, scratching the paint and destabilizing the craft.  Not to worry, the chaser is too determined to forgive and forget.
 
Through the tight hallways and narrow doors, the pursued screams towards a brilliant destination: the spaceport.  With anything that can withstand the nothingness of space and many similar vehicles to their own, all that needs to be done is to simply park.  With unnatural finesse, the follower yaws a perfect turn, gaining ground on the followed.  Spying the door to the spaceport ahead, and fleeing the volleys of laser fire, the tailed is faced with a new problem.  Some moron closed the door!  The only way to open the door is to press the button beside, but there is no time.  With a finely tuned red beam, the button slams into place, and the door slowly creaks open.  Yet again, another problem is thrown in their path.  The exit to freedom isn't opening fast enough to admit the jet's wingspan!  Using skill like no other has mastered, the jet rotates with the wings perpendicular to the floor, only a few inches to spare.  Swerving madly to avoid the many beams, the prey barely makes it through the door, leaving behind certain trouble.
 
The predator prowls the rows of aircraft in the spaceport, trying to make out the distinct paint of the quarry.  Scanning left to right, he spots an unlikely occasion.  The identical paint, but on a buggy!  Throttling up on his engines, the buggy rips out of its perfect parking spot and screams towards the main landing strip.
 
Driving for escape, the buggy skids around a tight corner, spraying a small amount of dirt from the other vehicles.  Plotting while driving, the buggy spots victory - the lockdown button.  This button completely closes off the spaceport from the outside world for a few minutes - plenty of time for a quick getaway.  With another precise red light, the button is hammered home.  Revving the engine, the buggy screams down the main runway, launches off the end, and careens perfectly through the small gap between the doors.  The pursued wins this round.  FOR NOW.
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 10,147v
Posted 2010/06/15 - 3:42 GMT
Yep to see my dream of establishing a stable wormhole, the Stargate will require additional power known as Unity 3, Whirld 4 and Syn3h. 
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
2 weeks - 18,038v
Posted 2010/06/15 - 18:06 GMT
Actually this sounds pretty high tech.
 
I actually really want to see this map. I am excited.
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
1 day - 4,189v
Posted 2010/06/15 - 22:01 GMT
This is probably only possible with scripting, but it would be very cool if there actually could be working buttons and levers for doors and drawbridges and thing like that. Does anyone know how to script, that would be AWESOME!!
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 6,433v
Posted 2010/06/15 - 22:11 GMT
I think i have a friend that can script stuff like that. But i doubt he would want to. :P
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
2 days - 9,168v
Posted 2010/06/15 - 22:53 GMT
As is already mentioned, scripting is not possible currently with whirld
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
1 day - 4,189v
Posted 2010/06/15 - 23:44 GMT
there was talk about waiting until whirld 4
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
2 weeks - 18,038v
Posted 2010/06/16 - 1:46 GMT
Kya! your back!
 
Sorreh. Had to say that.
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 10,147v
Posted 2010/06/16 - 2:27 GMT
It wouldn't be any good. The Whirld System needs the necessary scripting for the wormholes. But I geuss we will have to do the best with another substitute.  
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
6 hours - 583v
Posted 2010/06/16 - 3:15 GMT
What, like just having perma-open doors and navigating a maze of hallways.
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
16 hours - 987v
Posted 2010/06/16 - 16:48 GMT
Interesting idea.  As soem of you know...  Si-Fi=Good.  But anyways.  It's an interesting idea.  Also, what would be interesting is to have in Stargate Atlantis, in the gate room the puddle jumpers that come from the ceiling and go into the gate, it would be cool to have a small hole just big enough for a jet to comfortably pass through in the ceiling and fly into the gate.  (The gate should have a miniature tunnel that goes somewhere else......
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
1 day - 4,189v
Posted 2010/06/21 - 12:44 GMT
Wormholes! YAY!
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
4 days - 9,839v
Posted 2010/06/21 - 14:36 GMT
wow, wormholes, thats awesome!
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
6 hours - 583v
Posted 2010/06/21 - 14:56 GMT
Now, if button doors were made, my story could actually happen!  WORMHOLES WIN!
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
1 week - 22,848v
Posted 2010/06/21 - 15:16 GMT
Wormholes look great, Geek!
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
1 day - 4,162v
Posted 2010/06/21 - 18:31 GMT
LINK! LINK! MUS' HAV ME LINK!!!
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
1 day - 3,806v
Posted 2010/06/22 - 14:41 GMT
Stargates.....  that can create a wormhole to a different stargate on the same planet.  Hrmmm....  And also, could you get rid of the little yellow things on the sides, that's a little tooo close to an actual stargate.  At least there isn't 9 of them....
 
Been watching SU on hulu.
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 10,147v
Posted 2010/06/22 - 15:28 GMT
Considering your idea...
BTW, Hulu has SG-1 all episodes!
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
2 days - 6,268v
Posted 2010/06/22 - 16:44 GMT
Coolio geek *psst* who scripted 'em for ya? : P jk
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
2 days - 9,168v
Posted 2010/06/22 - 21:04 GMT
Perhaps make a more realistic 3-D wormhole that could be about the shape and size of the spawn point.
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 10,147v
Posted 2010/06/22 - 21:10 GMT
Will do. And what do you mean by realistic?
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
2 days - 9,168v
Posted 2010/06/22 - 21:38 GMT
Well, in reality, a wormhole would look something like a black hole, in 3 dimensions  I assume there could be 2 dimensional wormholes, but they would be less likely IMO.  Now obviously there would have to be some sort of device, but maybe make it different than the one in the show.
» Reply to Comment
Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
11 hours - 1,364v
Posted 2010/06/23 - 22:18 GMT
WOW!!!  I reallllly hope the Stella port works!!!  Keep up the good work, Geek!
 
-LittleDoug
» Reply to Comment
Re: Geek377's City - Stella Port Version 2
6 hours - 834v
Posted 2010/06/29 - 16:52 GMT
maybe you could make a small branch of stargate sg-1 where a wormhole goes into the bunker and it's sorta like a dead end
in other words a fun killer
» Reply to Comment
Re: Geek377's City - Stella Port Version 2
2 days - 9,168v
Posted 2010/06/29 - 16:58 GMT
Please do consider copyright issues.
 
Use your own take on wormholes, not the Stargate writers' take on them.
» Reply to Comment
Re: Geek377's City - Stella Port Version 2
6 hours - 834v
Posted 2010/06/29 - 17:04 GMT
oh srry for the copyright thing but why not just a wormhole that leads to a cube under ground possibly with lava or water
a "dead" end
» Reply to Comment
Re: Geek377's City - Stella Port Version 2
3 days - 10,147v
Posted 2010/06/29 - 19:50 GMT
I considered the copyright issues. Thats why I am using Stella Ports. Latin for Stargate....Umm and yeah I got some dead ends...
» Reply to Comment
Re: Geek377's City - Stella Port Version 2
11 hours - 1,080v
Posted 2010/06/29 - 21:58 GMT
is ti like coming out tomarrow? cause that would be like awsome
» Reply to Comment
Re: Geek377's City - Stella Port Version 2
3 days - 10,147v
Posted 2010/06/29 - 23:11 GMT
No its delayed a week. I had to go to an important event out of town (like really really far away) and I am now a week behind schedule. The Sketchup model is almost complete. Then its Sketchup poly face testing, then into Unity, bug fixes, beta test release, then release candidate, and finally the actual world embedded into Mars.
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Re: Geek377's City - Stella Port Version 2
11 hours - 1,080v
Posted 2010/06/29 - 23:36 GMT
cool cant wait for it to come out!!!!!!!!!!!!!!!!!!!!!
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Re: Geek377's City - Stella Port Version 2
2 days - 9,168v
Posted 2010/06/29 - 23:43 GMT
I would strongly recommend not using any version of the word stargate, though it has been used in other context than the show.
 
In fact, if the name is copyrighted, then it may actually be the show that violates copyright.
 
just something to think on.
 
but please do make it look different.
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Re: Geek377's City - Stella Port Version 2
6 hours - 834v
Posted 2010/06/30 - 14:51 GMT
i have to agree because they do look exactly the same.
it would be interesting though if they had panels to shoot that determined where you went, or to turn it on and off.
sort of a switch program
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Re: Geek377's City - Stella Port Version 2
11 hours - 1,080v
Posted 2010/07/01 - 17:59 GMT
so when it is comming out?
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Re: Geek377's City - Stella Port Version 2
3 days - 10,147v
Posted 2010/07/01 - 19:01 GMT
Most of its completed in Sketchup. But hard to say an exact date. Probably late July
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Re: Geek377's City - Stella Port Version 2
11 hours - 1,080v
Posted 2010/07/02 - 20:05 GMT
is that the beta testing too? because I would love to be a beta tester.
 
3 days - 10,147v
Posted 2010/07/02 - 22:21 GMT
Yes there is. Everyone gets to beta test, the tests are public. All you have to do is report any bugs. 
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Re: Geek377's City - Stella Port Version 2
3 hours - 215v
Posted 2010/07/03 - 1:39 GMT
Hi, I take Latin, and just as a thought, it would most likely be something like Portastellae (gate to the stars). I just find it kind of interesting. Also, in Latin you can change the order around as much as you want. Here are the various forms of both star and gate. I'm not trying to lecture you, I just thought it might be interesting to know.
  • Porta         (The) gate
  • Portae       Of (the) gate
  • Portae       To/for (the) gate
  • Porta         By/with/from (the) gate
  • Stella         (The) star
  • Stellae       Of (the) star
  • Stellae       To/for (the) star
  • Stella         By/with/from (the) star
  • Stellae       (The) stars
  • Stellarum   Of (the) stars
  • Stellis        To/for (the) stars
  • Stellis        By/with/from (the) stars
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Re: Geek377's City - Stella Port Version 2
3 days - 10,147v
Posted 2010/07/03 - 8:06 GMT
Thanks. What d you think of this: Porta Vermis? Worm Gate...
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Re: Geek377's City
11 hours - 1,080v
Posted 2010/07/05 - 15:52 GMT
Like how do you get so many good ideas and find the time to finish them? because I have like 23 really big mars explorer worlds on my dads Mac pro but no time to finish them.
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Re: Geek377's City
3 days - 10,147v
Posted 2010/07/05 - 18:25 GMT
Well I would be lying to you if I said its easy. Time is hard to come by but I guess a quick meditation helps. Then I flip through my lexicon of 2D designs. Find candidates, and then decide and start. One way to increase productivity is have the project outlined in phases or segments. And disconnecting from the Internet helps too. 
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Re: Geek377's City
11 hours - 1,080v
Posted 2010/07/05 - 23:17 GMT
Can you give us a ETA of when beta testing will start?
P.S. I know that it won't be put on to the actual game till a few weeks.
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Re: Beta Testing ETA
3 days - 10,147v
Posted 2010/07/06 - 4:29 GMT
well lets see. Given to the current events of me being :stranded on a foreign continent without any warning... and then my parents tell me to get a life. (Yeah) Well I was hoping for a beta on July 31st. Lets see if we make it. If not July, then I will have it by mid August for sure. Cause thats when school starts.
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Re: Geek377's City- Harbor Update/Contest
4 days - 9,839v
Posted 2010/07/06 - 20:58 GMT
here she is, though you've already seen her
Dauntless
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The Ship's Size
3 days - 10,147v
Posted 2010/07/07 - 17:12 GMT
looks good! but you do realize that it might get scaled down to make it fit the dock?
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Re: Geek377's City- Harbor Update/Contest
2 weeks - 18,038v
Posted 2010/07/07 - 18:51 GMT
Heres a draft: 
 
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Re: Geek377's City- Harbor Update/Contest
3 days - 10,147v
Posted 2010/07/07 - 20:48 GMT
Keep up the good work!
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Re: Geek377's City- Harbor Update/Contest
1 day - 4,189v
Posted 2010/07/10 - 19:53 GMT
too good!
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Re: Geek377's City- Harbor Update/Contest
17 hours - 1,625v
Posted 2010/07/10 - 19:58 GMT
ya
 
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Re: Geek377's City- Harbor Update/Contest
3 hours - 215v
Posted 2010/07/11 - 1:15 GMT
Here are two ships. Probably neither of them is what your looking for, but I thought I'd share them just for fun.
 
Future ship:
 
 
Greek ship:
Oops, person in that one... I'll get rid of him if you want.
3 days - 10,147v
Posted 2010/07/12 - 3:07 GMT
Great job! I especially liked the 1st one!
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Re: Geek377's City- Harbor Update/Contest
2 weeks - 18,038v
Posted 2010/07/12 - 12:52 GMT
Is there a reason the first one looks like a penguin? :P I like it.
 
Really good design actually, what program?
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Re: Geek377's City- Harbor Update/Contest
3 hours - 215v
Posted 2010/07/12 - 13:44 GMT
I made it in Sketchup. I like making round designs and that one does look a bit like a half-melted bird. ;)
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Re: Geek377's City- Harbor Update/Contest
2 weeks - 18,038v
Posted 2010/07/12 - 14:42 GMT
Well it looks really good.. TT_TT
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Re: Geek377's City- Harbor Update/Contest
3 hours - 215v
Posted 2010/07/12 - 16:11 GMT
Thanks!
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Re: Geek377's City-Shipbuilder's Contest
4 weeks - 32,767v
Posted 2010/07/14 - 18:07 GMT
© Geiodo Software - All rights reserved
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Re: Geek377's City-Shipbuilder's Contest
2 weeks - 18,038v
Posted 2010/07/14 - 19:29 GMT
Isn't that from space?
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Re: Geek377's City-Shipbuilder's Contest
1 day - 4,750v
Posted 2010/07/14 - 23:48 GMT
yes, yes it is.
» Reply to Comment
Re: Geek377's City-Shipbuilder's Contest
1 day - 4,189v
Posted 2010/07/15 - 0:05 GMT
What is the mini picture in the post?
 
3 days - 10,147v
Posted 2010/07/15 - 1:37 GMT
Its one of the buildings. Beizer curves are used alot. I am still thinking of embedding the Picasa slideshow with sneak peaks.
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Re: Geek377's City: Atlantis Now Merged With Bagel's Spaceport!
3 days - 10,147v
Posted 2010/07/19 - 6:20 GMT
Yep more like ever connected wormholes...they never would disengage. And then you would see the ride....
 
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Re: Geek377's City-Shipbuilder's Contest
1 day - 4,189v
Posted 2010/07/19 - 14:11 GMT
The layout is really cool!
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Re: Geek377's City-Shipbuilder's Contest
1 day - 4,869v
Posted 2010/07/19 - 14:46 GMT
Awesome work so far people keep it up ;D
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Re: Geek377's City-Shipbuilder's Contest
3 days - 10,147v
Posted 2010/07/19 - 15:49 GMT
Thanks. I guess sleek bridges are much more modern than rectangular and circular blocks...
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Re: Geek377's City-Shipbuilder's Contest Over...
11 hours - 1,080v
Posted 2010/07/21 - 20:25 GMT
You should add the underwater part of the city with the Jumper hanger, but use it for other things, like for hiding or secret passages. Just thought that it would be cool to have the underwater part of the city!!!
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Re: Geek377's City-Shipbuilder's Contest Over...
2 weeks - 18,038v
Posted 2010/07/21 - 23:07 GMT
Underwater is difficult to implement because of the lava script.
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Re: Geek377's City-Shipbuilder's Contest Over...
11 hours - 1,080v
Posted 2010/07/22 - 0:14 GMT
I know but use water like in unity island or just have it under lava. And also isn't he building it on water?

P.S for people who live in southern Maine WHAT A STORM!!!!!!
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Re: Geek377's City-Shipbuilder's Contest Over...
3 days - 10,147v
Posted 2010/07/22 - 1:48 GMT
I still haven't figured out all the bugs to water... but I made the city so that the surface sits 20 meters above the "sea" floor. Now I suppose that the server host would have the option to drain and flood the lake and/or city. Another option is to keep the water level preset and permanent.
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Re: Geek377's City-Shipbuilder's Contest Over...
11 hours - 1,080v
Posted 2010/07/22 - 3:20 GMT
So your saying that we can flood the city if we wish?
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Re: Geek377's City-Shipbuilder's Contest Over...
3 days - 10,147v
Posted 2010/07/22 - 4:23 GMT
Its a consideration...if I cant get still water then yes.
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Re: Geek377's City-Shipbuilder's Contest Over...
4 days - 9,839v
Posted 2010/07/22 - 15:29 GMT
Bridges? I take it you are making your own but you are welcome to use any of mine if you want, you have all the links anyway.
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Re: Geek377's City-Shipbuilder's Contest Over...
3 days - 10,147v
Posted 2010/07/22 - 19:07 GMT
Thanks Spitfire! I might use yours partially... Add some sleekness to it...
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Re: Geek377's City
4 days - 9,839v
Posted 2010/07/25 - 19:42 GMT
I thought this was supposed to be done in june? lol
by the looks of your progress bar it looks like it's going to be september before this is finished!
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Re: Geek377's City
3 days - 10,147v
Posted 2010/07/25 - 20:04 GMT
Sorry! I mean I guess I didnt give myself enough time... you have to realize that there are over 200+ buildings here and all are unique and detailed. Not only that I have to deal with parties and trips...like the 2 week trip to Europe and other unforseen stuff. So yeah... I guess I overestimated my skills/time.
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Re: Geek377's City
4 days - 12,413v
Posted 2010/07/29 - 4:03 GMT
Good luck with this world.
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Re: Geek377's City
1 day - 4,189v
Posted 2010/07/29 - 15:48 GMT
Can't wait!
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Re: Geek377's City
3 days - 10,147v
Posted 2010/07/29 - 18:47 GMT
Yeah? Well you have to.... lol
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Re: Geek377's City
4 days - 9,839v
Posted 2010/07/30 - 19:44 GMT
could we have some close up pics of the city, I'm excited to see how it looks
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Re: Geek377's City
1 day - 4,189v
Posted 2010/07/30 - 21:11 GMT
Will you be able to go in the buildings? With rooms and stuff?
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Re: Geek377's City
3 days - 10,147v
Posted 2010/07/31 - 2:55 GMT
Yes, for the most part yes. My goal is to make this realistic as possible, not just put a bunch of buildings here and there. I suppose this is one of the reasons this project consumes so much time. I will be posting images pretty soon. 
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Re: Geek377's City
1 day - 3,283v
Posted 2010/08/03 - 16:07 GMT
yea i really think there should be a wormhole that whoshes you down the runway like in battlestar galactica
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Re: Geek377's City
3 days - 10,147v
Posted 2010/08/03 - 19:15 GMT
Never seen that, but sounds pretty cool. Ah and I named it Jumpgate... cause its really a jump point and the device itself is sort of a gateway.
» Reply to Comment
Re: Geek377's City
2 days - 9,168v
Posted 2010/08/05 - 4:21 GMT
Why can you not just wait for Unity 3... ugh
 
if it's not a wormhole, it's not worth making.  The end.
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
12 hours - 1,461v
Posted 2010/08/05 - 10:16 GMT
lol first vote on poll
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
10 hours - 966v
Posted 2010/08/05 - 11:16 GMT
my second voter on poll
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
2 days - 9,168v
Posted 2010/08/05 - 14:36 GMT
They look too stargate-esque...  Try to throw in some originality to your designs.
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
3 days - 10,147v
Posted 2010/08/05 - 15:38 GMT
Dude the first one is completely original. I added the ramp for like tanks.... As is the weird shaped one with like hexagons....
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Re: Geek377's City
3 days - 10,147v
Posted 2010/08/05 - 16:13 GMT
Well if this isnt finished by the end of August, then oh well looks like its gonna be a while...
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
1 hour - 192v
Posted 2010/08/05 - 17:42 GMT
I like the first on the best. With texturing and shadows (BEAST LIGHT MAPPING!!!!!!    ...srry...) it would be even better. I like that its simpler, and doesn't have the arrow thing in the middle of the ramp.
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
2 days - 9,168v
Posted 2010/08/06 - 4:46 GMT
The whole ramp to circular machine thing makes it a bit too similar to be comfortably out of the realm of copyright law.  lemme make a quick design posing an alternative.
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
2 days - 9,168v
Posted 2010/08/06 - 5:27 GMT
This is something along the lines of what I was think of when I think of wormhole machines.  This should not have any copyright issues.  Of course, there are other options that I can think of.  This is just one of my favorites.
 
I also strongly recommend using a generic "wormhole" or a name of your own design, and nothing sounding anywhere near  "stargate"
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
3 days - 10,147v
Posted 2010/08/06 - 21:51 GMT
Yeah I got that part. Nice design by the way.
Anyways I still want to keep the name with some Port in it... like tele port, far away port...
Here is a rough description... a pad with an orb... housed in like an open building... (pilars, a roof)Heres a pic... it needs a beam thing in the middle
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
2 days - 9,168v
Posted 2010/08/07 - 2:15 GMT
I originally wanted to make an orb type thing that looked like the spawn point, but once again there's copyright issues I can forsee.
 
To the pest of my knowledge, if the wormhole was two dimensional and in the floor, that should be out of the range of potential lawsuits.
 
However you could use an orb like thing as long as it does not look like the spawn point.
 
(It's not the spawn point that causes copyright issues, but another more-or-less wormhole type thing i can think of in a different game.)
 
Anyways.  Very nice design.  very "classy" with the columns and such.
 
I actually just thought of an idea for my design that you might well see in the spaceport :)
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Re: Geek377's City
3 days - 10,147v
Posted 2010/08/07 - 3:07 GMT
Dude think of it as a beam transport in the spaceport. Woosh away... Sorta like a hologram. Oh and speaking of spaceport, I also made a terminal building....with 5 different types of craft.
 
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Re: Geek377's City
2 days - 9,168v
Posted 2010/08/07 - 5:33 GMT
Also reasonable, aside from star trek...
 
I personally am not a fan of such a system, just for personal reasons.  But within copyright it should work, and in reality it is far more possible than a wormhole.  At least for human travel.
» Reply to Comment
Re: Geek377's City
1 week - 32,756v
Posted 2010/08/07 - 13:04 GMT
I wouldn't be worried about "copyright" issues on anything you are designing. Unless it is a trademark (Hint: Mario is a trademark, a banana is not, despite both being used by one company), I wouldn't worry about it at all. I liked the gazebo looking style of wormhole. And don't worry about using the word "Wormhole". Wormhole is a hypothetical scientific phenomenon, and not a trademark/copyright. Here's a hint, unless it impacts the sales of that company that you may be making something similar to, they won't be coming after you.
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Re: Geek377's City STELLA PORT/JUMPGATE Design Poll
3 days - 10,147v
Posted 2010/08/07 - 15:03 GMT
Ah...well I know that, but Bagels has a point too. The originality thing. Yeah
» Reply to Comment
Re: Geek377's City
1 hour - 192v
Posted 2010/08/07 - 18:14 GMT
My name suggestion: QUAXAL :P
» Reply to Comment
Re: Geek377's City
2 days - 9,168v
Posted 2010/08/07 - 21:12 GMT
odd, my comment is missing.
» Reply to Comment
Re: Geek377's City
3 days - 10,147v
Posted 2010/08/07 - 21:20 GMT
Hmm...I know people (unnamed) who can delete comments.
» Reply to Comment
Re: Geek377's City
1 week - 32,756v
Posted 2010/08/07 - 22:10 GMT
We can't "delete" comments. We can just replace them. And it disappeared because the post can get too long and it switches to a weird view.
» Reply to Comment
Re: Geek377's City
2 days - 9,168v
Posted 2010/08/07 - 23:05 GMT
who said they need replacing.
 
i can cover 'em up real good, but i wouldn't do that to myself...
 
anyway i was saying a teleporter instead of a wormhole works too, and most wormholes work.  I personally dislike teleporter-style things, but that's just a personal opinion.
 
You should be ok on copyright issues, just remember that the machine needs a receiving end too.  and due to lack of programing ability, they must be paired, you won't really be able to go to any other machine from 1 machine.
» Reply to Comment
Re: Geek377's City
1 week - 32,756v
Posted 2010/08/07 - 23:37 GMT
We replace them in the event it's spam, remember? That was what the self-made comment mod code was brought around for.
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Re: Geek377's City
2 days - 9,168v
Posted 2010/08/08 - 5:48 GMT
Well the comment mod code i have completely removes the comment, does not replace it with
 
[This comment is spam] or whatever
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Re: Geek377's City-Shipbuilder's Contest
4 weeks - 32,767v
Posted 2010/08/15 - 5:59 GMT
Thought you meant spaceships, not ships. Whoops. :P
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Re: Geek377's City
1 day - 3,305v
Posted 2010/08/15 - 15:31 GMT
Hey Geeky,
I came up with a couple of names:

1. TGE Metro
2. 377th Geek's Nation
3. Empire Nation City
» Reply to Comment
Re: Geek377's City
3 days - 10,147v
Posted 2010/08/15 - 17:33 GMT
Believe it or not but one day I plan to buy me own island and build a small country called TGE Nation. Thanks for the suggestions 
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Re: Geek377's City-Shipbuilder's Contest Over...
1 day - 6,110v
Posted 2010/08/22 - 3:58 GMT
water porblem solved.
 
creat blocks of  water and suround the room
» Reply to Comment
Re: Geek377's City
11 hours - 1,080v
Posted 2010/08/26 - 14:09 GMT
So if your waiting for whirld 4 to come out you could be adding more hidden things to the city.
» Reply to Comment
Re: Geek377's City
3 days - 10,147v
Posted 2010/08/26 - 23:39 GMT
Exactly what I am sorta doing. I redid some parts of he city, including DVO's throne Room. Just fixing design flaws, reducing poly count and that kinda stuff.
» Reply to Comment
Re: Geek377's City
4 days - 12,413v
Posted 2010/08/27 - 22:11 GMT
You don't really need to reduce poly count, Geek. Aubrey has an LOD system in Mars and not to mention super fast networking interpolation. Unless you have a super, super, super high poly count (like over 1,000,000) then you don't really need to optimize too much.
» Reply to Comment
Re: Geek377's City NEED HELP
4 days - 9,839v
Posted 2010/08/28 - 0:12 GMT
Oh wow, not good.
I have no idea sorry. That really REALLY sucks! I sure hope you can recover this, it's taken all summer.
» Reply to Comment
Re: Geek377's City NEED HELP
3 days - 10,147v
Posted 2010/08/28 - 0:29 GMT
Dude no offense guys but Atlantis is not really the top of my worries. My important school documents are gone as well. Of course I have accepted the loss but I wish I could have it all back. I ran a scan for 3 hrs straight and came up empty
 
» Reply to Comment
Re: Geek377's City NEED HELP
4 days - 9,839v
Posted 2010/08/28 - 0:46 GMT
Of course, but it's the part that affects me most. Sorry that was a bit selfish, that's absolutely horrible.
» Reply to Comment
Re: Geek377's City NEED HELP
3 days - 10,147v
Posted 2010/08/28 - 1:16 GMT
This defeat has made me stronger.... I will rebuild. I will use 25% of the model that was else where (Dropbox, school, portable device, and online) and I shall finish Atlantis. I don't care if this takes a year, 10 years. This time I will retaliate against my own fault...  Although it may seem foolish, I just want to build Atlantis and well this time I will do some massive updating. And here is one difference in the new one already: BACKUP!!
» Reply to Comment
Re: Geek377's City NEED HELP
4 days - 12,413v
Posted 2010/08/28 - 1:52 GMT
How did you loose all your data again? Was it a hard drive failure of some sort? I know what it feels like; I've "rm ed" (command line deleted) my entire desktop while trying to create an application.
» Reply to Comment
Re: Geek377's City NEED HELP
3 days - 10,147v
Posted 2010/08/28 - 2:03 GMT
It was indeed my entire desktop that got deleted. I was trying to delete multiple images that cluttered my desktop... so um kinda blew the whole thing. The reason it all was gone because of this utility I had installed, to show hidden files, and other stuff. Reinstalled OS X... 
» Reply to Comment
Re: Geek377's City NEED HELP
1 week - 32,756v
Posted 2010/08/28 - 2:26 GMT
EDIT: I coulda sworn this was in reply to Achilles comment. I think the post has hit that "No Fancy Display" length :(
 
If your desktop is anything like mine, that means you would have lost 47.4 GB of data (That's 50,973,220,864 bytes), 23,244 files and 3,183 folders. Fortunately, I've never accidentally deltree -q C:*.*  or anything like that. Just the intentional del tmp*.* or rm -r ./tmp every now and then ;)
 
 
For the record, I've cleared my desktop once, since I got this computer (Check the creation date in the screenshot). There's 200+ icons on the desktop.
» Reply to Comment
Re: Geek377's City Rebuilding After Complete Computer Failure/Memory Loss
2 days - 9,168v
Posted 2010/08/28 - 3:24 GMT
ouch, thats not good.
 
hope it works out
» Reply to Comment
Re: Geek377's City NEED HELP
1 week - 22,848v
Posted 2010/08/28 - 11:16 GMT
Mmhmm, and I've seen it when it's full....
 
=_=

» Comment on Document (Too Many Replies for Fancy Display) 128 Comments

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