My hover craft challenge course
8 Comments - 1976 Views
Uses an EPIC glitch
Submitted By WingKnight on 10/07/27
Mars Explorer, WingKnight, Feature Requests, New Worlds
This Document originally posted in the "Mars Explorer" Group
I was working on a world of mine and decided to test it. I had created a platform, right above the spawn point, that the hovercraft had to squeeze to get under. I wanted to test driving on top of a bunch of other platforms so I reset. I found myself flying higher than 300 alt. I then created a world based on this. http://www.geiodo.com/worlds/hovering_race_v1.utw
If anyone wants to make it better, go ahead.
» Reply to CommentRe: My hover craft challenge course
Kerstin (Moonwalker)
2 days - 7,124v
Posted 2010/07/27 - 17:14 GMT
That sounds pretty neat wingknight. how long did u work on it?
» Reply to CommentRe: My hover craft challenge course
It didn't take me long, but I plan on making a bigger version of this.
» Reply to CommentRe: My hover craft challenge course
Yep i have been there its super grest wing supa dandy!
» Reply to CommentRe: My hover craft challenge course
I was gonna come but thing is i couldnt cause it was full for one plus i was talking but it does sound really cool sorry i didnt come.
» Reply to CommentRe: My hover craft challenge course
great idea!!
» Reply to CommentRe: My hover craft challenge course
Awesome! If it worked with tanks, cano king would be a lot easier.
» Reply to CommentRe: My hover craft challenge course
Actually, if you make a solid block on top of the respawn point, every vehicle will appear ON it when they join the game. But you can't respawn, you just fly out the side. Instead, you have to switch vehicles, you'll appear on top again. Check out my Battle Room for an example (yay for self-advertising! :P ).
» Reply to CommentRe: My hover craft challenge course
It is actually ABOVE the spawn point. The hover apears inside of it and then blasts upward. Try it!








